January 10, 2011
So it didn’t take long, the new Mac App Store was cracked within hours of it’s release. At current there are two weaknesses in the
anti-piracy system that has been deployed on the Mac App Store.
The first is down to developers mistakes, if they had followed Apple’s guidelines then this one wouldn’t of worked. Some applications just require you to copy the code signature and some other files from a free app, and paste those into a paid app to enable it to run. If the developers had of followed the guidelines then a check would occur where it checks the code signature ID to see if they match the app’s bundle ID.
The second exploit is the removal of the DRM, similar to what happened on the iPhone App Store. It uses an application known as ‘Kickback’, currently the application is unavailable but as soon as the Mac App Store becomes more populated I’m sure we will see the application surface.
May 10, 2009
So if you use an iPhone or iPod Touch, I’m sure you have heard of ‘cracked apps’; these are App’s that have been legitimately purchased but then been cracked so that it can run on a modified device with no cost.
But with the release of iPhone OS 3.0 drawing ever closer, how will the cracks work with In-App payments?
Because if an App comes with just the bare-bones of the App and you must pay for the extras then using the cracked App in theory will not work, seeing as In-App payments will be done server-side and not in the App.
So if an App gets cracked and used then will In-App payments work or will they work a way out to crack those too. Anythings possible but just an interesting theory.